CONTENTS
1 Start Hex
2 Sleep Hexes
4 Space Hexes
6 Four-Sided Die (colors may vary)
6 Six-Sided Die (colors may vary)
27 Gems (colors may vary)
OBJECTIVE
Be the first person to navigate to the Sleep Space.
💜Good night💜
BOARD SETUP
Refer to the diagram for the recommended board set up for new players.
The hex tiles can be arranged in new patterns for dynamic and player specific gameplay.
GAME START
Arrange players around the game board. Select a player to go first. To help ease disputes, we suggest the player with the next upcoming birthday goes first, but this is merely a suggestion.
Select a four-sided die (D4) as your avatar. In turn order, place your avatar on one of the six Start Spaces indicated by these symbols.
Collect a number of gems equal to the symbols on your chosen Start Space. You will start the game with either 1, 2, or 3 gems.
Turns then go clockwise.
GEMS
Gems are the economic units of WURRM World. This game came with gems, but you can use whatever you want. Socks, water, credit, frogs - anything.
Designate a player to be Gem Lord. Praise the Gem Lord. The Gem Lord keeps order over the use of gems.
You can run out of gems. This game only came with 27 gems.
Gems are used to enhance your odds. You will use gems to reroll dice and pay for border crossings.
Each time you spend a gem to reroll, you may reroll any number of dice. You do not need to pay a gem for each die you are rerolling.
Each time you pay a gem to cross a border, you must have the gems to spend at the time of crossing. If you have no gems, you can not cross the border even if you will eventually collect additional gems on the other side of the border.
TURN ORDER
PICK A LUCKY NUMBER
present it on the top of you avatar (D4). You will reroll any dice that land on your lucky number. You may only change your lucky number at the start of your turn.
ROLL & REROLL
Roll the 6 six-sided dice.
Reroll any lucky numbers.
Pick a wish. A wish can be 1, 2, 3, 4, 5, or 6. To achieve your wish, you will need to roll the same number of dice as your wished number. So either 1 one, 2 twos, 3 threes, 4 fours, 5 fives, or 6 sixes.
After you have declared your wish, you may reroll any number of dice.
Reroll any lucky numbers.
You may spend a gem to reroll any number of dice. Spend as many gems as you’d like for subsequent attempts. Each gem spent can reroll any amount of dice.
If your wish came true, that is the amount of value you achieved. Great work! If your wish fails, better luck next time. Your value is zero.
Move the amount of spaces of value you achieved rolling. If your value is zero, end your turn.
EXPERIENCE SPACE EFFECTS
While navigating the board, you will either touch a space or land on a space.
Touching a space is when you pass through a space while moving.
Landing on a space is the space you end your turn on.
Some spaces will need to be landed on to trigger, while others will trigger even when you touch them.
NAVIGATE BORDERS
Movement is only between adjacent spaces. Your movement will be through the sides of spaces, not through the corners. Between spaces on a hex exists borders. You will have to choose your pathway to sleep based on the opportunity cost a border presents.
END YOUR TURN
END YOUR TURN
〰️
END YOUR TURN 〰️
ATTACKS
When you land on an Attack Space, choose a player.
This is the player you will try to rob gems from.
Go to Roll and Reroll.
ROLL & REROLL
Roll the 6 six-sided dice
Reroll any lucky numbers
Pick a wish. A wish can be 1, 2, 3, 4, 5, or 6. To achieve your wish, you will need to roll the same number of dice as your wished number. So either 1 one, 2 twos, 3 threes, 4 fours, 5 fives, or 6 sixes.
After you have declared your wish, you may reroll any number of dice.
Reroll any lucky numbers.
You may spend a gem to reroll any number of dice. Spend as many gems as you’d like for subsequent attempts. Each gem spent can reroll any amount of dice.
If your wish came true, the value of your wish is the number of gems you have robbed from the chosen player. Naughty! If your wish fails, give all your remaining gems to the chosen player. Karma!